Code 4 is a system that combines bets on dozens and columns or on two separate even chances such as High/low and Odd/even.

This method should be played in a HIT AND RUN fashion. This means that you should play short sessions, take small wins and then stop playing. Doing this regularly is better than playing long continuous sessions as you have a better chance of avoiding the losing sessions.

There are two different versions described below.

Method 1 – DC

There are 3 dozens and 3 columns on the roulette table.

The 3 dozens are:

And will be referred to as 1,2 and 3.

The 3 columns are:

And will be referred to as A, B and C.

We will be recording 12 spins depending on the dozen or column they are in.

The first spin you record the dozen, the second spin you record the column, the third spin you record the dozen and so on… Therefore you alternate each spin between recording the dozen or the column. An example of this is shown below:

Example

2B1C
3C2A
2C3A

Notice how we are recording in groups of 4 spins. You record 4 spins and then start a new line underneath. Each line is classed as a ‘group’ therefore we now have 3 ‘groups’:

2B1C – group 1
3C2A – group 2
2C3A – group 3

We now start betting on the 4th line or ‘group 4’.

We will be betting AGAINST group 4 being the same as group 1. We are therefore betting against the pattern 2B1C.

Our first bet is against dozen 2 so we would bet 1 unit on dozen 1 AND 1 unit on dozen 3.
If this bet wins, the pattern of group 4 is immediately different to group 1 and so we win +1 unit. This session would now be over.

If this bet loses we move on to the next spin.

We are now betting against column B. However as we lost the previous bet, we must bet more this time to recover our losses. We now bet 3 units on column A and 3 units on column C. If this bet wins, the pattern is different and so we recover our losses and gain a win of +1 unit. This session would now be over.

If this bet loses we move on to the next spin.

We would now be betting against dozen 1. However as we lost the previous bet, we must bet more this time to recover our losses. We now bet 9 units on dozen 2 and 9 units on dozen 3. If this bet wins, the pattern is different and so we recover our losses and gain a win of +1 unit. This session would now be over.

If this bet loses we move on to the last spin

We would now be betting against column C. However as we lost the previous bet, we must bet more this time to recover our losses. We now bet 27 units on column A and 27 units on column B. If this bet wins, the pattern is different and so we recover our losses and gain a win of +1 unit. This session would now be over.

If this bet loses, then group 4 is the same as group 1 and so we have lost. The chances of this happening though are very slim.

In a test of 1600 spins 385 games were played, the results are shown below

279 wins on bet 1
65 wins on bet 2
24 wins on bet 3
5 wins on bet 4
5 total loses

As you can see there were only 5 total loses in 385 games. This was also a continuous test, playing Hit and Run would have most likely avoided theses loses.

Method 2 – EC

This system can also be played using the Even chance bets.

There are three even chance bets: Red/black, High/low and Odd/even.

Pick two of these and record 12 spins in the same way as above, alternating each spin.

An example of this using the even chances High/low and Odd/even:

ELEH – group 1
OLOH – group 2
EHOH – group 3

Again we bet on the 4th group, betting AGAINST it being the same as group 1.

In this case we would therefore be betting odd,high,odd,low.

The first bet would be 1 unit on odd.
If we lose the next bet would be 2 units on high.
If we lose the next bet would be 4 units on odd.
If we lose the next bet would be 8 units on low.

Playing this way risks less money but also faces more chance of losing.

Testing 1067 spins, 240 games were played, the results are shown below:

123 wins on bet 1
64 wins on bet 2
26 wins on bet 3
14 wins on bet 4
total loses 13.